FIELD OF PLAY
by Troy Innocent
Play There
If you have a Java™-enabled mobile phone and GPRS is enabled with your phone service provider, you can enjoy the Field of Play on location in Harbour Lane, Melbourne. On-site you will use your phone as a remote control to participate on the Field of Play. Technically, the application requires MIDP2.0, CLDC1.0, a colour display and GPRS networking. If you have played other network games on your mobile phone, there’s a good chance you can join Field of Play. For older phones that do not support Java MIDP2, try the midp1 client version with no sound. For newer phones with large displays, download the Large icons version. While you are playing, there is data being transferred across the network, so you should be aware that your phone provider is probably charging you for data transfers. A single game will transfer no more than 10kb. Download the application (.jar) file to your computer by clicking on one of the links above. Then transfer the file to your phone using Bluetooth. (You will probably need to enable Bluetooth discovery on your phone. Then, on a Mac, use the ‘Bluetooth File Exchange’ application to send the jar file to your phone.) Alternatively, you can download the Java™ application directly to your phone. Enter the following URL into your mobile phone’s web browser and select the application version to download directly. The mobile client software for Field of Play is written in Java™ and makes use of the J2ME Polish GUI, localization and BitmapFont classes. The source code for mobile Field of Play is made available here under the terms of the GNU General Public License. Download the Field of Play mobile client source code.
Alternative Client Versions
Data charges
Install with Bluetooth
OTA (Over The Air) Java™ application provisioning
License and source code